![](https://stellaris.paradoxwikis.com/images/0/06/Evt_space_dragon.png)
Mission Title:Diamond In The Rough
Synopsis: The Ship is Tasked with exploring the Veil Nebula. Local superstition in the sector, along with some archaeological fact points to a terrible super weapon in the nebula to combat a great doom or contain one...The ship finds out in every legend there is a spine of truth.
Starting Point: Star Base 46 where the command team is briefed on the situation, the nebula has become unstable, their orders are to go in and investigate what is going on, and to see if there is any truth to this so-called super weapon's existence.
End Goal: The nebula is a cage for what legend calls an "Ether Drake" keeping the creature alive but still contained so that the Carnians could mine it scales for ship armour. That containment system is failing for the last million years, and is why the entire galaxy mistakes it energy signature for a nebula
Story points that must be passed?:
- Ship arrives to starbase 46, and given the mission to explore and investigate the irregularities of the nebula.
- Asper the data banks and interacting with the locals on the edge of the nebula they get a bigger picture regarding the legends of the nerbula.
- Ship has a rough time getting through the outer expanse of the nebula, significant damage leaves the ship stranded unable to survive a hasty return trip without repair
- Ship finds a tomb world inside the nebula, that was once home to the Carnians
- Ancient security protocol is activated, anyone on planet is attacked by drone turrets protecting a central building in the main city
- Central building is the archives, detail the creation of the 'Holding pen', and gives minor details of the creature. The Carnians were using the drake to grow scales for their fleets armour
- The holding pen is failing, and the ether drake is growing more powerful, its escape may create an even bigger problem, but it is a semi sentient lifeform(moral dilemma)
- Crew must decide to either fix the "cage" or set the ether drake free
- Flight: Flying into the nebula is very difficult, also any teams visiting the holding pen will have to out fly the drake if they get to close
- Engineering: The ship will be heavily damaged as it enters the nebula, it will need to be repaired. If the decision is made to re-trap the drake, they will need to figure out how the entire containment field works and why it is malfunctioning
- Operations: The security grid on the tomb world needs to be cracked before the crew can move forward, this will take some time
- Security and tactical: protect the crew from the security grid and figure out how to subdue the drake
- Medical: There will be plenty of injuries and emergencies to keep the Docs busy.
- Science: The Drake and pen need to be researched and studied, depending on if the crew decide to trap the drake or free it will dictate if science needs to work with engineering to fix the cage, or SecTac to safely destroy and release the creature